UE4 X-Ray Rendering for Isodensity meshes
Renders X-Ray image of selected meshes. Does not require separate materials for a different rendering pass so that it works with arbitrary meshes. The rendering simulates how rays travel inside isodensity matters but should only be treated as a reference since there is no actual physical properties involved (e.g., energy). Though the density and attenuation are pseudo values, it is possible to adjust them to affect final image that appears to be visually convincing.
Видео UE4 X-Ray Rendering for Isodensity meshes канала Unreal Xinda
Видео UE4 X-Ray Rendering for Isodensity meshes канала Unreal Xinda
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Unreal Engine X-Ray Rendering and Its Simple Post Process EffectInvasion: UE4 Third-Person Shooter DemoUnity Zipper EffectUE4 The Matrix Code Rain Post-ProcessingSimple Python Utility Scripts for Video Neural Style TransferUE4 Real-time Neural Style TransferUE4 SPH Fluid Simulation with CUDAUE4 Simple Cloth Simulation w/ Verlet IntegrationKaleido: UE4 Compute Shader and GPU InstancingUE4 Custom Caustic Rendering ExperimentUE4 Adding Custom Render PassUE4 The Evil Within Dope EffectUE4 Break Skeletal ConstraintUE4 Cover System for Third Person ShooterUE4 IK Foot PlacementUE4 VFX Show: Eye of The MagnusUE4 Frequency-Based Ocean Surface Simulation (Improved)UE4 Ocean Surface Simulation w/ Custom Global ShaderUE4 Character Root Motion LocomotionUE4 Simple Logo