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Lets Code A Voxel Game in C++ and OpenGL - World Generation I

Welcome back all!! In this video we explore how to use noise to create a nice little terrain generation thing

ENJOY :)

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SOURCE CODE: https://github.com/Hopson97/open-builder

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RESOURCES:

Height map image function - https://www.michaelfogleman.com/projects/hmm/

Understanding how to use simplex noise - https://cmaher.github.io/posts/working-with-simplex-noise/

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MUSIC USED:

Rayman 1 - Betilla The Fairy

Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao

Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk

Donkey Kong Country - Forest Interlude

Dragon Quest VI - Pegasus

Donkey Kong Country- Stickerbush Symphony

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LINKS:

GitHub:
https://github.com/Hopson97
Discord Server:
https://discord.gg/DeEhUXY
Support me on Patreon:
https://www.patreon.com/Hopson
Follow me on Twitter:
https://twitter.com/Hopson1997
Follow me on Twich:
https://www.twitch.tv/hopsonn
Subscribe to the subreddit:
https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg

Видео Lets Code A Voxel Game in C++ and OpenGL - World Generation I канала Hopson
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7 февраля 2020 г. 22:57:45
00:10:59
Яндекс.Метрика