The Design of Subnautica
In this 2019 GDC session, Unknown Worlds' Charlie Cleveland discusses the design of Subnautica and how it created feelings of exploration, discovery and the unknown.
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео The Design of Subnautica канала GDC
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео The Design of Subnautica канала GDC
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![Subnautica Postmortem](https://i.ytimg.com/vi/fkjY_R7zQsM/default.jpg)
![Rules of the Game: Five Further Techniques from Rather Clever Designers](https://i.ytimg.com/vi/bh5oqH1Dv8g/default.jpg)
![8 Bit & '8 Bitish' Graphics-Outside the Box](https://i.ytimg.com/vi/aMcJ1Jvtef0/default.jpg)
![Cultist Simulator: Designing an Experimental Game for Commercial Success](https://i.ytimg.com/vi/0pBvMIUk1nQ/default.jpg)
![Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas](https://i.ytimg.com/vi/LR4OxNfzTvU/default.jpg)
![Evolution of Subnautica - 2013 to 2019](https://i.ytimg.com/vi/1rp0LneoBeI/default.jpg)
![1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality](https://i.ytimg.com/vi/E8Lhqri8tZk/default.jpg)
![30 Things I Hate About Your Game Pitch](https://i.ytimg.com/vi/4LTtr45y7P0/default.jpg)
![Into the Breach Design Postmortem](https://i.ytimg.com/vi/s_I07Iq_2XM/default.jpg)
![No Time, No Budget, No Problem: Finishing The First Tree](https://i.ytimg.com/vi/g5f7yixtQPc/default.jpg)
![Made Out Of Meat: Health Systems In Video Games](https://i.ytimg.com/vi/1nEJOkTjJqk/default.jpg)
![Animation Bootcamp: Bringing Life to the Machines of Horizon Zero Dawn](https://i.ytimg.com/vi/50mIKB-NACU/default.jpg)
![Building bases that take you from the surface to the lava zones in Subnautica](https://i.ytimg.com/vi/-vlfVO-6omo/default.jpg)
![How Subnautica Was Made and Saved by its Community](https://i.ytimg.com/vi/2R9YWticVfw/default.jpg)
![RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods](https://i.ytimg.com/vi/VdqhHKjepiE/default.jpg)
![Classic Game Postmortem: Fallout](https://i.ytimg.com/vi/T2OxO-4YLRk/default.jpg)
![A Survival Guide for Game Developers](https://i.ytimg.com/vi/UaRnAXozc58/default.jpg)
![The REAL Size of Creatures in Subnautica will BLOW YOUR MIND!](https://i.ytimg.com/vi/0HpQC7oU9ZI/default.jpg)
![Slay the Spire: Metrics Driven Design and Balance](https://i.ytimg.com/vi/7rqfbvnO_H0/default.jpg)
![Rewards in Video Games](https://i.ytimg.com/vi/urijgWXLYck/default.jpg)