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Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas

In this 2012 GDC talk, Obsidian's Josh Sawyer uses the success of Fallout: New Vegas as a lens to examine the growth of dialogue trees and choice-driven gameplay to figure out what's changed for the better, and what game designers still need to work on.

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Видео Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas канала GDC
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6 апреля 2017 г. 23:56:49
00:58:27
Яндекс.Метрика