Darkest Dungeon: A Design Postmortem
In this 2016 GDC postmortem, Red Hook Studios' Tyler Sigman
covers what went right from a design perspective and what didn't during the development of Darkest Dungeon.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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Видео Darkest Dungeon: A Design Postmortem канала GDC
covers what went right from a design perspective and what didn't during the development of Darkest Dungeon.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ
Видео Darkest Dungeon: A Design Postmortem канала GDC
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