A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon
In this 2016 talk, Red Hook Studios' Chris Bourassa breaks down the creative philosophy of Darkest Dungeon - one that is characterized by a steadfast commitment to a clearly articulated, externalized creative core.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ
Видео A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ
Видео A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon канала GDC
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![](https://i.ytimg.com/vi/y8mICoZAGyQ/default.jpg)
![Partnership on Darkest Dungeon: The Double-Edged Sword](https://i.ytimg.com/vi/UoogT3XOl-8/default.jpg)
![8 Bit & '8 Bitish' Graphics-Outside the Box](https://i.ytimg.com/vi/aMcJ1Jvtef0/default.jpg)
![The Simplest AI Trick in the Book](https://i.ytimg.com/vi/iVBCBcEANBc/default.jpg)
![Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas](https://i.ytimg.com/vi/LR4OxNfzTvU/default.jpg)
![Making Games That Stand Out and Survive](https://i.ytimg.com/vi/DTvBgmNL-p0/default.jpg)
![You're Not Broken: Finding Your Creative Way Through Difficult Times](https://i.ytimg.com/vi/eTWchlLFL-Y/default.jpg)
![Darkest Dungeon Devs Answer Your Burning Questions | Gameumentary](https://i.ytimg.com/vi/DvVlLEVuehA/default.jpg)
![No Time, No Budget, No Problem: Finishing The First Tree](https://i.ytimg.com/vi/g5f7yixtQPc/default.jpg)
![One Deck Dungeon - Setup & How to Play](https://i.ytimg.com/vi/eGMN5av9wbw/default.jpg)
![Portal 2: Creating a Sequel to a Game That Doesn't Need One](https://i.ytimg.com/vi/BYFvwbby2YM/default.jpg)
![Darkest Dungeon Documentary - It Would Suck To Be A Hero](https://i.ytimg.com/vi/thQvE6XEmis/default.jpg)
![From Indie to Fable & Back Again: 30 Years of "Wisdom"](https://i.ytimg.com/vi/sCQ537xmXDI/default.jpg)
![How to Write Games for the Internet without Embarrassing Yourself](https://i.ytimg.com/vi/Ov78c0Kek84/default.jpg)
![Heroes of the Shire | Preview & Review | Better Half Reviews](https://i.ytimg.com/vi/spmN6C0Jz_g/default.jpg)
![Don't Starve: Creating Community Around an Antisocial Game](https://i.ytimg.com/vi/0P3kFXWK07o/default.jpg)
![Skill, Matchmaking, and Ranking Systems Design](https://i.ytimg.com/vi/-pglxege-gU/default.jpg)
![Board Game Design Day: KeyForge: Creating the World's First Unique Deck Game](https://i.ytimg.com/vi/Gk3NITPmMvI/default.jpg)
![Occultist Guide: Darkest Dungeon](https://i.ytimg.com/vi/XSMYZ_hYIKA/default.jpg)
![Classic Game Postmortem: Fallout](https://i.ytimg.com/vi/T2OxO-4YLRk/default.jpg)