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Ten Principles for Good Level Design

In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion.

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Видео Ten Principles for Good Level Design канала GDC
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9 февраля 2018 г. 22:53:57
01:00:48
Яндекс.Метрика