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Pillars of Eternity and Proper Attribute Tuning

While designing the Kickstarter-backed Pillars of Eternity, Obsidian Entertainment promised to stay true to a classic RPG trope: the 6-attribute spread. In this GDC 2016 talk, Obsidian's Josh Sawyer explains both the history of this RPG design constraint, and how they evolved its concepts to make a functional RPG for the modern era.

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Видео Pillars of Eternity and Proper Attribute Tuning канала GDC
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24 июня 2016 г. 22:10:21
00:58:24
Яндекс.Метрика