Into the Breach Design Postmortem
In this 2019 GDC session, Subset Games co-founder Matthew Davis details the Into the Breach design process from early drafts to the final balancing decisions. Davis dives into years of cut content and iteration to show how Subset Games approached the difficult design challenges of making Into the Breach.
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Видео Into the Breach Design Postmortem канала GDC
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Into the Breach Design Postmortem канала GDC
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