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Texture Mapping & Polygon Rasterizing Tutorial (2/2) [C++20]

Textured polygons are the foundation of nearly all 3D games in existence. Used before even 3D-capable GPUs were a thing, they were rendered using nothing but software. How was that achieved? Let’s explore an easy and intuitive method. We create an extensible 3D polygon rasterizer using nothing but standard C++20 (and libSDL for 2D graphics).

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— Super Mario RPG ­— Sunken Ship (s)
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Видео Texture Mapping & Polygon Rasterizing Tutorial (2/2) [C++20] канала Bisqwit
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6 апреля 2020 г. 21:00:24
00:27:49
Яндекс.Метрика