Illumination Tutorial for Software 3D Rendering (1/2+) [c++20]
In this series we explore how to do illumination in your polygon-based texture-mapping 3D renderer. Also simple effects such as depth shading and fog. We use nothing but standard C++20 (and libSDL for 2D graphics).
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You can contribute subtitles: http://www.youtube.com/timedtext_video?ref=share&v=Nwfm6cpskIM
Downloads:
https://bisqwit.iki.fi/jkp/polytut/ (nag at me if something is missing)
Music list (s = SPC-OPL conversion):
— TBA
Видео Illumination Tutorial for Software 3D Rendering (1/2+) [c++20] канала Bisqwit
Become a member: https://youtube.com/Bisqwit/join
My links:
Twitter: https://twitter.com/RealBisqwit
Liberapay: https://liberapay.com/Bisqwit
Steady: https://steadyhq.com/en/bisqwit
Patreon: https://patreon.com/Bisqwit (Other options at https://bisqwit.iki.fi/donate.html)
Twitch: https://twitch.tv/RealBisqwit
Homepage: https://iki.fi/bisqwit/
You can contribute subtitles: http://www.youtube.com/timedtext_video?ref=share&v=Nwfm6cpskIM
Downloads:
https://bisqwit.iki.fi/jkp/polytut/ (nag at me if something is missing)
Music list (s = SPC-OPL conversion):
— TBA
Видео Illumination Tutorial for Software 3D Rendering (1/2+) [c++20] канала Bisqwit
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