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Illumination Tutorial for Software 3D Rendering (1/2+) [c++20]

In this series we explore how to do illumination in your polygon-based texture-mapping 3D renderer. Also simple effects such as depth shading and fog. We use nothing but standard C++20 (and libSDL for 2D graphics).

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— TBA

Видео Illumination Tutorial for Software 3D Rendering (1/2+) [c++20] канала Bisqwit
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29 мая 2020 г. 19:00:10
00:12:35
Яндекс.Метрика