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Maya VFX Series: Fire Effect using Bifröst Aero

00:00 Let's get started
00:48 Introducing Aero Simulation Compound
14:08 Adding custom Compounds to our Simulation
20:30 Adding Dissipation
30:00 Adding Material Using Hypershade
41:49 Caching your Simulation
In this video we're going to have a detailed look at how to create a realistic fire effect using Bifröst extension in Maya. We start by converting our input geometry into volume Air/ Then we add fuel and combustion compounds to ignite the flame. In addition we talk about how to use influence compound to apply force field and direct the look of our simulation. Finally we assign material to our effect using Hypershade window and top it off we explain caching process to write our sim into physical files. As usual I tried to squeeze a lot of useful tricks into the tutorial so hopefully by the end of the video you should be able to create a pyrodynamic effect from scratch using Bifrost Aero system.
To learn more about ai standard volume shader in Arnold please visit: shorturl.at/mwDK5
To download the Bifröst node please access: shorturl.at/hyTU8
To join the discussion on Bifröst please visit: shorturl.at/giDFO

Видео Maya VFX Series: Fire Effect using Bifröst Aero канала SARKAMARI
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21 ноября 2020 г. 4:00:04
00:41:50
Яндекс.Метрика