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VFX Plane EXR Compositing - Full Visual Effects Tutorial for Maya, V-Ray, & After Effects

Learn how to composite EXR sequences from Maya and V-Ray in After Effects. This is the full-length version of the six-part series about compositing a plane using Maya, V-Ray, Photoshop, and After Effects. This tutorial has six parts and is aimed at users with intermediate Maya skills and beginner to intermediate After Effects skills. Learn how to reference geometry, set up cameras with a suitable focal length, use expressions to animate turbulence, and do basic keyframing. Next, we set up a dome light with an HDRI and create materials using V-Ray. Also, learn how to use the V-Ray frame buffer, create aircraft metal, glass, and create and apply reflection maps correctly. Procedural noise and fractal patterns are covered as well. After that, create a simple alternative to a particle system by using basic geometry and deformers driven with an expression. This gives us a matte to use in After Effects. Continuing, we discuss render layers, render passes (elements), how to create an ambient occlusion pass, and set up a Z Depth pass properly. Also, learn how to batch rendering efficiently with layer overrides. Finally, we head over to After Effects to start compositing the EXR sequence. Learn how to interpret footage, linearize the working space, use the EXtractoR effect, the unmultiply effect, use a LUT color correction file from V-Ray, and use curves and Lumetri Color. We also composite exhaust and heat distortion using the exhaust matte we made earlier. We composite depth of field and atmospheric perspective using a Z Depth pass. Also, learn how to create bloom in V-Ray and After Effects, camera shake, and add film grain. At the end, we render out a preview file using the Media Encoder.

My modified model with textures:
https://drive.google.com/drive/folders/1ZWgGBwlwhPbAQGZgyf7ttTL5Nv6_4CSY?usp=sharing

Original model and textures:
https://www.turbosquid.com/FullPreview/Index.cfm/ID/711530

Skip ahead
0:00 Intro
1:15 Project Setup
1:54 File Referencing Explanation
3:09 File Referencing
4:09 Turbulence animation with expressions
5:29 Camera setup and animation
9:00 V-Ray Dome lighting with an HDRI
11:28 VFX tip
13:22 V-Ray materials
15:42 Frame buffer tips
16:57 Reflection settings
19:23 Creating reflection maps in Photoshop
24:30 Applying reflection maps
26:29 Glass
29:09 Procedural textures
30:04 Exhaust
34:14 Render layers
36:36 Removing the background
37:38 Layer overrides
39:27 Render settings
43:25 Force refractions from an invisible background
44:20 Render passes (elements)
47:26 Ambient occlusion AO render pass
49:25 Z Depth pass
51:39 Render setting continued
52:33 Batch rendering
53:54 Importing EXR file sequences
54:31 Interpret footage/color management
57:36 Separating multi-channel EXR's with EXtractoR
58:11 Linearizing the working space
59:14 Unmultiply effect on EXtractoR
59:51 Compositing EXR passes continued
1:02:57 Checking for issues
1:04:36 Fixing issues in Maya (animation, glass, lighting, etc.)
1:09:12 Color correction with a LUT from V-Ray
1:10:33 Color correction with Curves and Lumetri Color
1:11:57 Clipping and HDR Highlight Compression
1:14:43 Exhaust compositing
1:16:26 Depth of field and defocus with Z Depth and Camera Lens Blur
1:22:11 Replacing files and footage
1:22:52 Atmospheric perspective
1:30:23 Bloom in V-Ray
1:31:08 Bloom in After Effects
1:32:52 Camera shake
1:36:13 Add film grain
1:37:26 Final V-Ray render
1:38:01 After Effects preview render settings with the Media Encoder

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#aftereffectstutorial #mayatutorial #vfxtutorial

Видео VFX Plane EXR Compositing - Full Visual Effects Tutorial for Maya, V-Ray, & After Effects канала CGStirk
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28 января 2020 г. 19:38:13
01:40:27
Яндекс.Метрика