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#23 3D Game Programming Tutorial: The Interaction Class (Part 1)

We can already detect what objects should be interacting, but have no way of specifying how they should interact. Today we begin solving that, starting by representing interactions in a way that allows quickly and cheaply identifying which interactions are relevant to any arbitrary pair of entities.
Starting code: https://github.com/BennyQBD/3DGameProgrammingTutorial/tree/9d776001a56e1d5b5252da825ce893778d52f249
Finished code: https://github.com/BennyQBD/3DGameProgrammingTutorial/tree/9b69d693b0bd56812d8531a795fbf7ddd5adbcf7
Line-by-line code change breakdown: https://github.com/BennyQBD/3DGameProgrammingTutorial/commit/9b69d693b0bd56812d8531a795fbf7ddd5adbcf7
Base code: https://github.com/BennyQBD/CGFX5
Discord: https://discord.gg/aMqvk3E
If you'd like early access to videos, special discord roles, or just to support the creation of these videos. consider becoming a patron on Patreon: https://www.patreon.com/thebennybox

A very special thanks to my most devoted supporters for making this video possible:
Thundzz (Yacine)
Andreas Nordh
ExemptAK
zatrik
matthew motsinger
Galymzhan Sh
Jonas Svedberg
Walter Cardozo
Mel Florance

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27 сентября 2018 г. 3:05:19
00:18:03
Яндекс.Метрика