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#16 3D Game Programming Tutorial: Motion Integration

Today, we begin and finish implementing a motion integrator for the game. We also talk/rant about the importance of having a symplectic integrator, why using a higher order integrators is a bad idea if it's non symplectic, and defeat the debate by implementing a 4th-order symplectic integrator (which fun fact, is the same type used in particle accelerator simulations, so I dare say it'll probably be good enough for the game)
Starting code: https://github.com/BennyQBD/3DGameProgrammingTutorial/tree/f275800b1fc9e1f7bbca334c41a85bfc7e0fb03a
Finished code: https://github.com/BennyQBD/3DGameProgrammingTutorial/tree/399ef1c6c881c28b48e0fc8514a7860f69c9f09c
Line-by-line code change breakdown: https://github.com/BennyQBD/3DGameProgrammingTutorial/commit/399ef1c6c881c28b48e0fc8514a7860f69c9f09c
Base code: https://github.com/BennyQBD/CGFX5
Discord: https://discord.gg/aMqvk3E
If you'd like early access to videos, special discord roles, or just to support the creation of these videos. consider becoming a patron on Patreon: https://www.patreon.com/thebennybox

A very special thanks to my most devoted supporters for making this video possible:
Thundzz (Yacine)
Andreas Nordh
ExemptAK
zatrik
matthew motsinger
oleg shulzhenko

Видео #16 3D Game Programming Tutorial: Motion Integration канала thebennybox
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13 августа 2018 г. 4:32:58
00:17:14
Яндекс.Метрика