Загрузка страницы

Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code

Some bosses take damage even with the game paused. The tank can rotate around platforms.
How does all of this work?

If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers

Twitter: https://twitter.com/DisplacedGamers
Facebook: https://www.facebook.com/DisplacedGamers/
Instagram: https://www.instagram.com/displacedgamers/

Music:
Wolf & Raven - https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw
Two Blaster Master MIDI files arranged and played back on a Roland SC-55 Mk2

#NES #Programming #Code

Видео Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code канала Displaced Gamers
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
26 ноября 2021 г. 20:00:30
00:16:44
Другие видео канала
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the CodeReprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the CodeWhy is Platforming so Difficult in The Terminator for NES? - Behind the CodeWhy is Platforming so Difficult in The Terminator for NES? - Behind the CodeThe Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the CodeThe Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the CodeThe Garbage Sprites in Strider (NES) - Behind the CodeThe Garbage Sprites in Strider (NES) - Behind the CodeNES Sprites, OAM, and the Battle for Priority - Behind the CodeNES Sprites, OAM, and the Battle for Priority - Behind the CodeDESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2DESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2Final Fantasy II SNES - Game Genie: Uncorked Episode 1Final Fantasy II SNES - Game Genie: Uncorked Episode 1Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the CodeLet's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the CodeMMC2 Magic - How Punch-Out's Graphics WorkMMC2 Magic - How Punch-Out's Graphics WorkHow do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the CodeHow do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the CodeHow Speedrunners BROKE Castlevania's Scrolling - Behind the CodeHow Speedrunners BROKE Castlevania's Scrolling - Behind the CodeHow does the Critical Hit with the Whip work in Castlevania? - Behind the CodeHow does the Critical Hit with the Whip work in Castlevania? - Behind the CodeThe Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the CodeThe Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the CodeThe Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the CodeThe Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the CodeThe Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the CodeThe Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the CodeCode History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5Code History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5New Discovery for Minus World in Super Mario Bros! - Behind the CodeNew Discovery for Minus World in Super Mario Bros! - Behind the CodeMega Man 2 - Quick Man A.I. Explained - Behind the CodeMega Man 2 - Quick Man A.I. Explained - Behind the CodeCode Walk! CPU Cycles and Performance of Mega Man 2 (Bonus: MM3) - Talkin' Code Ep. 4Code Walk! CPU Cycles and Performance of Mega Man 2 (Bonus: MM3) - Talkin' Code Ep. 4The Complex Code of Mega Man 2 and How Zipping Works - Behind the CodeThe Complex Code of Mega Man 2 and How Zipping Works - Behind the CodeVertical Super Mario Bros.!? Not exactly... - Talkin' Code Episode 3.1Vertical Super Mario Bros.!? Not exactly... - Talkin' Code Episode 3.1
Яндекс.Метрика