The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
What collision detection? Code investigation into the velocity and collision logic in the water level as well as some hitbox mistakes.
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Music by:
https://www.youtube.com/user/HariboOSX
https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw
[0:00] Opening
[0:49] Level setup
[1:10] Basic Object Collision
[2:40] Bubbles and Current
[4:33] Code Walk: Controller Input and Velocity Application
[10:57] Code Change Proposal
[12:41] Environmental Collision Detection
[17:39] Conclusion and Outro
#TMNT #Turtles #NES
Видео The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code канала Displaced Gamers
If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers
Twitter: https://twitter.com/DisplacedGamers
Facebook: https://www.facebook.com/DisplacedGamers/
Instagram: https://www.instagram.com/displacedgamers/
Music by:
https://www.youtube.com/user/HariboOSX
https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw
[0:00] Opening
[0:49] Level setup
[1:10] Basic Object Collision
[2:40] Bubbles and Current
[4:33] Code Walk: Controller Input and Velocity Application
[10:57] Code Change Proposal
[12:41] Environmental Collision Detection
[17:39] Conclusion and Outro
#TMNT #Turtles #NES
Видео The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code канала Displaced Gamers
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