Mega Man 2 - Quick Man A.I. Explained - Behind the Code
Breakdown of Quick Man's Behavior and the BUGS in Mega Man 2 for the NES
If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers
Twitter: https://twitter.com/DisplacedGamers
Facebook: https://www.facebook.com/DisplacedGamers/
Instagram: https://www.instagram.com/displacedgamers/
Music by:
https://www.youtube.com/user/HariboOSX
https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw
#NES #MegaMan #Programming
Видео Mega Man 2 - Quick Man A.I. Explained - Behind the Code канала Displaced Gamers
If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers
Twitter: https://twitter.com/DisplacedGamers
Facebook: https://www.facebook.com/DisplacedGamers/
Instagram: https://www.instagram.com/displacedgamers/
Music by:
https://www.youtube.com/user/HariboOSX
https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw
#NES #MegaMan #Programming
Видео Mega Man 2 - Quick Man A.I. Explained - Behind the Code канала Displaced Gamers
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
What will Collecting Retro Digital Downloads be like?Episode 2: A Fair Price to Pay for Games - Displaced Gamers TL;DWEpisode 1: Atmosphere and Immersion - Displaced Gamers TL;DWLet's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the CodeNES Sprites, OAM, and the Battle for Priority - Behind the CodeJill of the Jungle (MS-DOS) Bugs and FixesAnother World - Facets of the GemThe Garbage Sprites in Strider (NES) - Behind the CodeVertical Super Mario Bros.!? Not exactly... - Talkin' Code Episode 3.1The Guardian Legend - Facets of the GemMMC2 Magic - How Punch-Out's Graphics WorkQuest for Glory - Facets of the GemThe Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the CodeHow does the Critical Hit with the Whip work in Castlevania? - Behind the CodeBlaster Master Pause Glitch and Rotating Tanks Explained - Behind the CodeLet's put the Jump from Ninja Gaiden II into Ninja Gaiden III - Behind the CodeNinja Gaiden II - The Jumping, Clones and Wind - Behind the CodeMega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the CodeDESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2Get the Power - Nintendo Power Volume 1Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code