I Coded Minecraft in *Only* 3 MONTHS!!!!
Follow me on Twitch: https://www.twitch.tv/GamesWthGabe
Download the Clone (Windows x64 only): https://github.com/codingminecraft/StreamMinecraftClone/releases
Watch the old streams: https://www.youtube.com/channel/UCX9O5F062HVFmx9CNPGiMgg
Join the Discord: https://discord.gg/4tHeAkxNg7
In this video I go over the past few months of me tinkering on a Minecraft clone. I have added many different things to this clone. Some of the things I have added include: dynamic block creation, world saving/loading, OpenGL AZDO, order independent transparency, physics, 3D player controllers, commands, cubemaps, lighting, and more. I hope you enjoy my overview of how I went about recreating an iconic game, and I hope you'll join me as I create more videos diving deep on specific game mechanics in the future!
0:00 Intro
1:09 The First Square
1:59 Adding New Blocks
2:17 3D Player Controller
2:36 Cubes and Chunks
3:35 Chunk Serialization
3:56 Optimizations
4:19 Entity Component System
5:01 Font Rendering and HUDs
5:33 OpenGL AZDO
6:08 Hotbar and Commands
6:22 Lighting
7:25 Cubemaps
7:44 Current State
Lighting Article (Part 1): https://web.archive.org/web/20210429192404/https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
Lighting Article (Part 2): https://web.archive.org/web/20201112022602/https://www.seedofandromeda.com/blogs/30-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-2
Animations Created Using Manim Community: https://docs.manim.community/en/stable/index.html
Thank you 3blue1brown and your amazing community for Manim!
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Видео I Coded Minecraft in *Only* 3 MONTHS!!!! канала GamesWithGabe
Download the Clone (Windows x64 only): https://github.com/codingminecraft/StreamMinecraftClone/releases
Watch the old streams: https://www.youtube.com/channel/UCX9O5F062HVFmx9CNPGiMgg
Join the Discord: https://discord.gg/4tHeAkxNg7
In this video I go over the past few months of me tinkering on a Minecraft clone. I have added many different things to this clone. Some of the things I have added include: dynamic block creation, world saving/loading, OpenGL AZDO, order independent transparency, physics, 3D player controllers, commands, cubemaps, lighting, and more. I hope you enjoy my overview of how I went about recreating an iconic game, and I hope you'll join me as I create more videos diving deep on specific game mechanics in the future!
0:00 Intro
1:09 The First Square
1:59 Adding New Blocks
2:17 3D Player Controller
2:36 Cubes and Chunks
3:35 Chunk Serialization
3:56 Optimizations
4:19 Entity Component System
5:01 Font Rendering and HUDs
5:33 OpenGL AZDO
6:08 Hotbar and Commands
6:22 Lighting
7:25 Cubemaps
7:44 Current State
Lighting Article (Part 1): https://web.archive.org/web/20210429192404/https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
Lighting Article (Part 2): https://web.archive.org/web/20201112022602/https://www.seedofandromeda.com/blogs/30-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-2
Animations Created Using Manim Community: https://docs.manim.community/en/stable/index.html
Thank you 3blue1brown and your amazing community for Manim!
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Видео I Coded Minecraft in *Only* 3 MONTHS!!!! канала GamesWithGabe
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