Goomba AI | Coding a 2D Game Engine in Java #52
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In this episode we implement a Goomba AI. This involves adding an enemy that paces back and forth and will kill Mario, or damage Mario, whenever he runs into Mario. So, we also have to implement a death animation for Mario where he jumps up and falls off the screen, and we have to implement a damage animation for Mario. We make use of several different features of this game engine to get the Goomba AI working pretty quickly. Finally we switch back to the base scene if the character dies, which reloads the level from the beginning.
Code: https://github.com/codingminecraft/MarioYoutube/tree/2c56bfd05f5ba43d6d8fcd316f3d3f04cba7bceb
0:00 Intro
0:33 Adding More Block Types
3:50 Adding Goomba Prefab Selection
5:49 Creating Goomba Prefab
10:41 Abstracting Custom Physics Logic
13:55 Giving the Goomba Custom Physics
19:47 Making Goombas Smart
24:54 Killing Goombas
28:34 Making Goombas Deadly
35:31 Blinking Mario when Damaged
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Видео Goomba AI | Coding a 2D Game Engine in Java #52 канала GamesWithGabe
In this episode we implement a Goomba AI. This involves adding an enemy that paces back and forth and will kill Mario, or damage Mario, whenever he runs into Mario. So, we also have to implement a death animation for Mario where he jumps up and falls off the screen, and we have to implement a damage animation for Mario. We make use of several different features of this game engine to get the Goomba AI working pretty quickly. Finally we switch back to the base scene if the character dies, which reloads the level from the beginning.
Code: https://github.com/codingminecraft/MarioYoutube/tree/2c56bfd05f5ba43d6d8fcd316f3d3f04cba7bceb
0:00 Intro
0:33 Adding More Block Types
3:50 Adding Goomba Prefab Selection
5:49 Creating Goomba Prefab
10:41 Abstracting Custom Physics Logic
13:55 Giving the Goomba Custom Physics
19:47 Making Goombas Smart
24:54 Killing Goombas
28:34 Making Goombas Deadly
35:31 Blinking Mario when Damaged
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Видео Goomba AI | Coding a 2D Game Engine in Java #52 канала GamesWithGabe
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