References | C++ For Java Devs Ep. 10
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In this video I go over how references work in C++. I visually explain how a reference is essentially the same things as a pointer, and I go over the big benefits that you gain by using references instead of pointers. Next, I refactor our vector library to use references instead of copies and explain the benefits of doing so. Finally, I end with a challenge to incorporate everything we have learned so far and create a dynamic array.
0:00 In This Episode
0:30 Linked List Solution
2:49 How References Work
5:48 Vector Using References
10:29 Challenge: Dynamic Array
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Видео References | C++ For Java Devs Ep. 10 канала GamesWithGabe
In this video I go over how references work in C++. I visually explain how a reference is essentially the same things as a pointer, and I go over the big benefits that you gain by using references instead of pointers. Next, I refactor our vector library to use references instead of copies and explain the benefits of doing so. Finally, I end with a challenge to incorporate everything we have learned so far and create a dynamic array.
0:00 In This Episode
0:30 Linked List Solution
2:49 How References Work
5:48 Vector Using References
10:29 Challenge: Dynamic Array
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Видео References | C++ For Java Devs Ep. 10 канала GamesWithGabe
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