Game Camera & Grid Lines | Coding a 2D Game Engine in Java #54
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In this episode I go over how to code a game camera that moves with Mario, but does not move back when Mario moves back. I also go over a solution to fixing the Debug Drawing Lines that stick around for too long, or don't draw.
Code: https://github.com/codingminecraft/MarioYoutube/tree/35bdf2c4e2e80acb19d1dd7ea8fa4650567ad3ab
0:00 Intro
0:40 Visual Explanation of Camera Controls
3:38 Creating the Game Camera
7:22 Finding Game Objects with a Component
8:35 Finishing Game Camera Logic
14:09 Creating a Level Scene Initializer
17:01 Fixing Scene Transitions
18:24 Fixing Camera Clear Color
20:57 Fixing Debug Drawing Lines
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Видео Game Camera & Grid Lines | Coding a 2D Game Engine in Java #54 канала GamesWithGabe
In this episode I go over how to code a game camera that moves with Mario, but does not move back when Mario moves back. I also go over a solution to fixing the Debug Drawing Lines that stick around for too long, or don't draw.
Code: https://github.com/codingminecraft/MarioYoutube/tree/35bdf2c4e2e80acb19d1dd7ea8fa4650567ad3ab
0:00 Intro
0:40 Visual Explanation of Camera Controls
3:38 Creating the Game Camera
7:22 Finding Game Objects with a Component
8:35 Finishing Game Camera Logic
14:09 Creating a Level Scene Initializer
17:01 Fixing Scene Transitions
18:24 Fixing Camera Clear Color
20:57 Fixing Debug Drawing Lines
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Видео Game Camera & Grid Lines | Coding a 2D Game Engine in Java #54 канала GamesWithGabe
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