Empowering the Player: Level Design in N++
How do you produce thousands of levels without repeating yourself or sacrificing quality? This GDC 2016 talk from Metanet Software's Mare Sheppard and Raigan Burns summarizes the level design lessons they learned over the course of the decade-long development cycle that led to N++.
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Видео Empowering the Player: Level Design in N++ канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/
Видео Empowering the Player: Level Design in N++ канала GDC
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