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Keeping Level Designers in the Zone Through Level Editor Design

In this 2016 GDC talk, independent designer Robin-Yann Storm explains both the good and bad sides of many different engines and editors, from a level designer point of view, and how tool creators can help level designers achieve their vision through streamlined design.

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Видео Keeping Level Designers in the Zone Through Level Editor Design канала GDC
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1 августа 2016 г. 21:26:56
00:56:56
Яндекс.Метрика