Keeping Level Designers in the Zone Through Level Editor Design
In this 2016 GDC talk, independent designer Robin-Yann Storm explains both the good and bad sides of many different engines and editors, from a level designer point of view, and how tool creators can help level designers achieve their vision through streamlined design.
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Видео Keeping Level Designers in the Zone Through Level Editor Design канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/
Видео Keeping Level Designers in the Zone Through Level Editor Design канала GDC
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