Manifold Garden: Level Design in Impossible Geometry
This 2016 GDC session from independent developer William Chyr focuses on the challenge of designing levels with impossible geometry for his game Manifold Garden.
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Видео Manifold Garden: Level Design in Impossible Geometry канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/
Видео Manifold Garden: Level Design in Impossible Geometry канала GDC
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