Refactionizing 4x: The Civilization Problem
Follow me on Twitter- https://twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- https://www.patreon.com/ArchitectofGames
The 4X genre is an often-overlooked part of gaming history with an illustrious past that had fallen out of favor until recently. The Architect explores how new games in this once-great genre can go about standing on their own merits, rather than being slaves to the legacy of Civilization.
Видео Refactionizing 4x: The Civilization Problem канала Adam Millard - The Architect of Games
Support The Architect of Games on Patreon- https://www.patreon.com/ArchitectofGames
The 4X genre is an often-overlooked part of gaming history with an illustrious past that had fallen out of favor until recently. The Architect explores how new games in this once-great genre can go about standing on their own merits, rather than being slaves to the legacy of Civilization.
Видео Refactionizing 4x: The Civilization Problem канала Adam Millard - The Architect of Games
Показать
Комментарии отсутствуют
Информация о видео
19 июля 2017 г. 3:35:38
00:13:29
Другие видео канала
Why Are Games So Hard To Balance?Do Interesting Decisions Create Interesting Games? Breaking Down Sid MeierStarcraft 2- The Greatest RTS EverLeveling Up Progression SystemsPuzzles Vs Problems: A Two-Sided GenreWhat is a Sonic anyway? A Sonic The Hedgehog retrospectiveAI and difficulty in 4x gamesAre Morality Systems Making Us Less Moral?Difficulty By Design- X-COM 2's Endless Arms RaceEndless Legend ReviewRoguelikes and the Modular GenreHow Great Games Beat The Grind30 Years of God Game History | Populous, Dungeon Keeper, Black & White, Spore and moreExpressive Mechanics- Playing The Nintendo WayThe Anatomy of a BossfightShould Games Always Be Accessible?Finding the Fun in FailureThe Life and Times of the Immersive Sim