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The Life and Times of the Immersive Sim

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The Architect loves immersive sims, not only are they fantastic games, they've got a fascinating story behind them as well as a rich design tradition.

However, immersive sims are notorious for selling poorly and being easy to mess up? Could the immersive sim itself be holding designers back?

You Saw:

Deus Ex: Human Revolution: 2011
Deus Ex: 2000
Dishonored 2: 2016
Ultima Underworld: 1992
Thief 2: 2000
Ultima 6: 1990
System Shock 2: 1999
System Shock 1: 1994
Deus Ex Invisible War: 2003
Bioshock: 2007
The Elder Scrolls IV: Oblivion: 2006
Prey: 2017
Dishonored: 2012

Interesting links:

Chris Franklin 0451- https://www.youtube.com/watch?v=zAtAyycx-uY

Warren Spector Interview @ IGN: http://uk.ign.com/articles/2017/07/14/ign-unfiltered-21-deus-ex-and-system-shock-creator-warren-spector

GMTK- The Comeback of the Immersive Sim: https://youtu.be/kbyTOAlhRHk

Видео The Life and Times of the Immersive Sim канала Adam Millard - The Architect of Games
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13 ноября 2017 г. 5:29:21
00:16:04
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