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Puzzles Vs Problems: A Two-Sided Genre

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We're all familiar with puzzle games, but not many people have noticed that two distinct groups have emerged within this very broad genre. Even fewer have realised that this split is all about the power of authorial intent.

The Architect, being equally bad at both kinds of game, is well placed to tell you all about what makes a puzzle different from a problem, and how you can tell the difference.

You Saw:

Portal 2 (2011)
The Sexy Brutale (2017)
Fidel Dungeon Rescue (2017)
Opus Magnum (2017)
Portal (2007)
The Witness (2016)
Bejeweled 3 (2010)
Poly Bridge (2016)
Spacechem (2011)
Factorio (2012)
Eternal (2016)
Bridge Constuctor Portal (2017)
World of Goo (2008)
Grim Fandango (1998)
Tales From The Borderlands (2014)

Interesting Links:

How Simple Toolsets Encourage Learning: https://www.youtube.com/watch?v=s1_HIGHWjn4

Zach Barth AMA: https://www.reddit.com/r/IAmA/comments/3brxcs/i_am_zach_barth_the_creative_director_of_the_game/?st=jchfalv1&sh=667954ba

Creating a Sequel To The Game That Doesn't Need One: https://www.youtube.com/watch?v=BYFvwbby2YM

Видео Puzzles Vs Problems: A Two-Sided Genre канала Adam Millard - The Architect of Games
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16 января 2018 г. 14:31:39
00:14:40
Яндекс.Метрика