Загрузка страницы

Should Games Always Be Accessible?

Follow me on Twitter- https://twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- https://www.patreon.com/ArchitectofGames

Accesibility in games is a weird issue. On one hand, allowing as many people as possible to play games is an awesome idea. On the other, by making a game harder or easier to engage with, we drasticly change the experience of playing it.

The Architect thinks this is most clearly shown in Fez, Rougelikes, and a few other special picks... They're probably going to be XCOM.

You Saw:

Fez- 2012
Guardians of the Galaxy- 2014
Ex Machina- 2014
Enter the Gungeon- 2016
Slay the Spire- 2018
Crypt of the Necrodancer- 2015
Overwatch- 2016
Battle for Wesnoth- 2003
UFO: Enemy Unknown- 1994
XCOM 1- 2012
XCOM 2- 2016

Interesting Links:

XCOM the final modpack- https://openxcom.org/forum/index.php?topic=2027.0

The making of Fez, the breaking of Phil Fish- https://www.gamasutra.com/view/feature/134934/the_making_of_fez_the_breaking_of_.php

PCgamer fez Retrospective- https://www.pcgamer.com/five-years-on-fez-is-a-stunning-puzzle-platformer-with-one-of-the-best-soundtracks-in-games/

An interesting look at phil fish's history of controversy- https://www.youtube.com/watch?v=y2X59OK8ngM

Видео Should Games Always Be Accessible? канала Adam Millard - The Architect of Games
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
22 мая 2018 г. 1:54:57
00:14:27
Яндекс.Метрика