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What We Can Learn From A 2000 Year Old Puzzle

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Why are puzzles so popular? They're less exciting than action games, less compelling than narrative ones, and less challenging than the peak of strategy games, but in spite of all that - they're endearingly popular. Why?

The Architect has delved into both ancient records and cutting-edge games to try and figure this out, and after some initial confusion, they've happened upon a eureka! moment all of their own, holding the secrets not just of puzzle design, but of why we create them in the first place.

Check out Writing On Games: https://www.youtube.com/channel/UCPlWv88ZRMxCcK3BGjrX7ew

You Saw:

The Witness - 2016
Fez - 2012
Ultrakill - Not Released yet
Disco Elysium - 2019
5D Chess with multiverse time travel - 2020
Mini Metro - 2014
Doom Eternal - 2020
Picross Touch - 2016
World of Goo - 2008
The Talos Principle - 2014
Supraland- 2018
Samsara Room - 2020
Maquette - 2021
Antichamber - 2013
Braid - 2008
Professor Layton: The Curious Village - 2007
Monument Valley 2 - 2017
Portal - 2007
Portal 2 - 2011
Superliminal - 2019
Size Matters - 2021
BABA IS YOU - 2019
MO:Astray - 2019
The Swapper - 2013
Thimbleweed Park - 2017
Genesis Noir - 2021
Dorfromantik - 2021

Видео What We Can Learn From A 2000 Year Old Puzzle канала Adam Millard - The Architect of Games
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8 апреля 2021 г. 0:00:20
00:18:36
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