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Plot and Parcel: Procedural Level Design in XCOM 2

In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from the handcrafted levels of 2012's tactical strategy game XCOM: Enemy Unknown to the procedural levels of XCOM 2 and beyond.

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26 февраля 2020 г. 22:04:12
00:49:36
Яндекс.Метрика