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Procedural World Generation of Far Cry 5

In this 2018 GDC talk, Ubisoft's Etienne Carrier explains how Ubisoft developed a set of procedural tools to generate biomes, texture the terrain, setup freshwater networks, generate cliff rocks and more for Far Cry 5.

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25 ноября 2020 г. 22:52:08
00:59:42
Яндекс.Метрика