Загрузка страницы

Temporal Reprojection Anti-Aliasing in INSIDE

In this 2016 GDC talk, Playdead's Lasse Jon Fuglsang Pedersen discusses Temporal Reprojection Anti-Aliasing in the context of INSIDE, touching on the process, the initial research, and the pleasant side-effects.

Register for GDC: http://ubm.io/2gk5KTU

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Видео Temporal Reprojection Anti-Aliasing in INSIDE канала GDC
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
5 мая 2018 г. 22:46:50
00:30:13
Яндекс.Метрика