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Low Complexity, High Fidelity: The Rendering of INSIDE

In this 2016 GDC Europe session, PlayDead's Mikkel Gjoel and Mikkel Svendsen detail the techniques used to achieve high visual fidelity in the context of the uncompromisingly simplistic aesthetic of INSIDE, Playdead's follow-up to the critically acclaimed LIMBO.
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Видео Low Complexity, High Fidelity: The Rendering of INSIDE канала GDC
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21 декабря 2016 г. 19:33:22
01:05:34
Яндекс.Метрика