Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE
This talks is for Unity developers who are interested in the performance of continuously loading and unloading game assets during active gameplay without stutters. The developers of award-winning game INSIDE dive into the tools and technologies developed to achieve the above.
Kristian Kjems - Playdead
Erik Rodrigues Pedersen - Playdead
Søren Trautner Madsen - Playdead
Видео Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE канала Unity
Kristian Kjems - Playdead
Erik Rodrigues Pedersen - Playdead
Søren Trautner Madsen - Playdead
Видео Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE канала Unity
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