Real Time Path Tracing and Denoising in Quake II RTX
In this video, NVIDIA’s Alexey Panteleev talks about implementation details, including path tracing, lighting, materials, and denoising filters. In addition, he discusses the challenges of using a physically based renderer with the assets from a game released over two decades ago.
Видео Real Time Path Tracing and Denoising in Quake II RTX канала NvidiaGameWorks
Видео Real Time Path Tracing and Denoising in Quake II RTX канала NvidiaGameWorks
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