10 Weapon Design Tips for 3d Artists
In this Video I will go over 10 tips to help any 3d artist or game designer start design weapons for games.
Sinix Lightbox Expo Online talk on Weapon Design:
https://www.youtube.com/watch?v=rdU6pXh4ADY&t=13s
Daniel Solovev tutorial on Weapon Design:
https://www.artstation.com/artwork/2xRrVB
==========================================
ARTSTATION - https://www.artstation.com/tosmo
INSTAGRAM - https://www.instagram.com/tosmo_art/
KO-FI - https://ko-fi.com/tosmo
SKETCHFAB: https://sketchfab.com/tosmo
==========================================
SOFTWARE
Blender3d: https://www.blender.org/
Substance3d: https://www.substance3d.com/
Zbrush: https://pixologic.com/
Pureref: https://www.pureref.com/
HardOps/BoxCutter: https://blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle
==========================================
TIMESTAMPS
00:00 Intro
00:40 1. Know your Software
01:25 2. Weapon Functionality
03:10 3. Reference
05:00 4. Consider Your Ammo
06:10 5. Optimize Your Workspace
14:55 6. Start Simple
15:50 7. Geometry Considerations
17:30 8. Material Considerations
19:20 9. Gameplay and Animation Considerations
20:00 10. Get Feedback
Видео 10 Weapon Design Tips for 3d Artists канала Tosmo
Sinix Lightbox Expo Online talk on Weapon Design:
https://www.youtube.com/watch?v=rdU6pXh4ADY&t=13s
Daniel Solovev tutorial on Weapon Design:
https://www.artstation.com/artwork/2xRrVB
==========================================
ARTSTATION - https://www.artstation.com/tosmo
INSTAGRAM - https://www.instagram.com/tosmo_art/
KO-FI - https://ko-fi.com/tosmo
SKETCHFAB: https://sketchfab.com/tosmo
==========================================
SOFTWARE
Blender3d: https://www.blender.org/
Substance3d: https://www.substance3d.com/
Zbrush: https://pixologic.com/
Pureref: https://www.pureref.com/
HardOps/BoxCutter: https://blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle
==========================================
TIMESTAMPS
00:00 Intro
00:40 1. Know your Software
01:25 2. Weapon Functionality
03:10 3. Reference
05:00 4. Consider Your Ammo
06:10 5. Optimize Your Workspace
14:55 6. Start Simple
15:50 7. Geometry Considerations
17:30 8. Material Considerations
19:20 9. Gameplay and Animation Considerations
20:00 10. Get Feedback
Видео 10 Weapon Design Tips for 3d Artists канала Tosmo
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