Why Does Celeste Feel So Good to Play?
Celeste is one of the most satisfying platformers released in recent memory. And a big part of that is due to the tight and responsive controls of the game’s main character: Madeline. In this video, let’s look at how designers Maddy Thorson (Matt at the time of recording the video) and Noel Berry made the hero of Celeste feel so good to play.
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Join the GMTK Game Jam - https://itch.io/jam/gmtk-2019
Find out more
More info on my run and jump graphs | GMTK Patreon
https://www.patreon.com/posts/28582857
Full Maddy and Noel interview | GMTK Patreon (Paid content)
https://www.patreon.com/posts/24-hour-why-does-28730172
Celeste Player Code | GitHub
https://github.com/NoelFB/Celeste/tree/master/Source/Player
Celeste | Speedrun.com
https://www.speedrun.com/Celeste
Celeste’s stamina mechanic. explained | Reddit
https://www.reddit.com/r/celestegame/comments/c17vpr/celestes_stamina_mechanic_explained/
Why Celeste’s dash feels great | Rock Paper Shotgun
https://www.rockpapershotgun.com/2018/04/03/celeste-dash/
TowerFall Physics | Maddy Thorson
https://maddythorson.medium.com/celeste-and-towerfall-physics-d24bd2ae0fc5
Celeste Developer Commentary Livestream | Maddy Thorson
https://www.youtube.com/watch?v=u-nSjhIgmXc
Level Design Workshop: Designing Celeste | GDC
https://www.youtube.com/watch?v=4RlpMhBKNr0
Celeste's Movement | Mix and Jam
https://www.youtube.com/watch?v=STyY26a_dPY
Games shown in this episode (in order of appearance)
Super Meat Boy (Team Meat, 2010)
LittleBigPlanet (Media Molecule, 2008)
The Swindle (Size Five Games, 2015)
Bubsy: The Woolies Strike Back (Black Forest Games, 2017)
The End Is Nigh (Edmund McMillen & Tyler Glaiel, 2017)
Celeste (Matt Makes Games, 2018)
New Super Mario Bros. U (Nintendo, 2012)
Mega Man 11 (Capcom, 2018)
Super Mario Bros. 3 (Nintendo, 1988)
Shovel Knight (Yacht Club Games, 2014)
Unravel (ColdWood Interactive, 2016)
Sonic Mania (Sega, 2017)
Nuclear Throne (Vlambeer, 2015)
Super Mario Sunshine (Nintendo, 2002)
Inside (Playdead, 2016)
N++ (Metanet Software, 2015)
Music used in this episode
Celeste soundtrack - Lena Raine (https://radicaldreamland.bandcamp.com/album/celeste-original-soundtrack)
Other credits
2D Platformer Character Controller - Scripting Gravity | Unity
https://www.youtube.com/watch?v=hn9lkAua3Vk
Celeste All B-Sides Speedrun in 26:46 | TGH
https://www.youtube.com/watch?v=I76TcmlsRIk
Looney Tunes © Warner Bros
Contribute translated subtitles - https://amara.org/v/C3BEJ/
Видео Why Does Celeste Feel So Good to Play? канала Game Maker's Toolkit
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Join the GMTK Game Jam - https://itch.io/jam/gmtk-2019
Find out more
More info on my run and jump graphs | GMTK Patreon
https://www.patreon.com/posts/28582857
Full Maddy and Noel interview | GMTK Patreon (Paid content)
https://www.patreon.com/posts/24-hour-why-does-28730172
Celeste Player Code | GitHub
https://github.com/NoelFB/Celeste/tree/master/Source/Player
Celeste | Speedrun.com
https://www.speedrun.com/Celeste
Celeste’s stamina mechanic. explained | Reddit
https://www.reddit.com/r/celestegame/comments/c17vpr/celestes_stamina_mechanic_explained/
Why Celeste’s dash feels great | Rock Paper Shotgun
https://www.rockpapershotgun.com/2018/04/03/celeste-dash/
TowerFall Physics | Maddy Thorson
https://maddythorson.medium.com/celeste-and-towerfall-physics-d24bd2ae0fc5
Celeste Developer Commentary Livestream | Maddy Thorson
https://www.youtube.com/watch?v=u-nSjhIgmXc
Level Design Workshop: Designing Celeste | GDC
https://www.youtube.com/watch?v=4RlpMhBKNr0
Celeste's Movement | Mix and Jam
https://www.youtube.com/watch?v=STyY26a_dPY
Games shown in this episode (in order of appearance)
Super Meat Boy (Team Meat, 2010)
LittleBigPlanet (Media Molecule, 2008)
The Swindle (Size Five Games, 2015)
Bubsy: The Woolies Strike Back (Black Forest Games, 2017)
The End Is Nigh (Edmund McMillen & Tyler Glaiel, 2017)
Celeste (Matt Makes Games, 2018)
New Super Mario Bros. U (Nintendo, 2012)
Mega Man 11 (Capcom, 2018)
Super Mario Bros. 3 (Nintendo, 1988)
Shovel Knight (Yacht Club Games, 2014)
Unravel (ColdWood Interactive, 2016)
Sonic Mania (Sega, 2017)
Nuclear Throne (Vlambeer, 2015)
Super Mario Sunshine (Nintendo, 2002)
Inside (Playdead, 2016)
N++ (Metanet Software, 2015)
Music used in this episode
Celeste soundtrack - Lena Raine (https://radicaldreamland.bandcamp.com/album/celeste-original-soundtrack)
Other credits
2D Platformer Character Controller - Scripting Gravity | Unity
https://www.youtube.com/watch?v=hn9lkAua3Vk
Celeste All B-Sides Speedrun in 26:46 | TGH
https://www.youtube.com/watch?v=I76TcmlsRIk
Looney Tunes © Warner Bros
Contribute translated subtitles - https://amara.org/v/C3BEJ/
Видео Why Does Celeste Feel So Good to Play? канала Game Maker's Toolkit
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