How Celeste's Mirror Temple Creates Fear | Forging The Level
The Mirror Temple in the mountain climbing platformer Celeste is an fantastic example of how a game can tell a story through its gameplay. It's easy to create cut-scenes and direct a game like you would a movie, but the brilliant part of video games is that they are a medium to experience the story, not just watch it. The mirror temple illustrates this brilliantly, and its the topic of today's episode of Forging the Level.
Twitter ▶https://twitter.com/DarylTalksGames
Twitch ▶https://www.twitch.tv/daryltalksgames
Please feel free to share with your friends or anyone you think would enjoy it!
Support Daryl Talks Games on Patreon! – https://www.patreon.com/daryltalksgames
Bonus content, early access, YOUR name at the end of videos and more all for $1/month!
Incredible Thumbnail art by DEL here: https://twitter.com/DEL_steamer/status/1130050328273940480
Celeste (2018) - Matt Makes Games
Doom (2017) Id Software
The Legend of Zelda Breath of the Wild - Nintendo
Fatal Frame 3 (2005) - Temco
Shadow of the Colossus (2018) - Team Ico
Doki Doki Literature Club (2017) - Team Salvato
The Legend of Zelda Twilight Princess HD (2016) - Nintendo
Luigi's Mansion (2001) - Nintendo
Music Sources:
Celeste Track 1. Prologue - Lena Raine
Celeste Track 10. Anxiety- Lena Raine
Celeste Track 11. Quiet and Falling - Lena Raine
Celeste Track 15. Reflection - Lena Raine
The Rain - Free Rap Beats | Hip-Hop Instrumentals
_Welcome to Daryl Talks Games_
Hi! I’m Daryl, and on this channel I explore the intersection between video games, psychology, and real life.
I’ve talked about how Pokemon and the Generation Effect can make you a better student. I’ve made a video on why game developers really should understand functional fixedness. And I’ve interviewed some of the best speedrunners on Earth to find out how exactly they make setting world records look so easy.
Primacy and Recency, subconscious associations, classical conditioning, divergent thinking, amnesia (the disorder not the game), if its psychological concept that relates to games, I’ve probably talked about it before or will in the future. But to be clear, psychology isn’t all I talk about. Every now and then I’ll dabble in a little bit of game design and sometimes I’ll just talk about life and how games really can make it better... and for some people are the best way to relate to the world around us.
So if all that sounds like a good time to you, subscribe to my channel, watch my videos, and if you feel so inclined, show a friend! If you take a look at my videos, I truly hope that you learn something or are entertained and that your day is better after watching!
**All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software.**
Видео How Celeste's Mirror Temple Creates Fear | Forging The Level канала Daryl Talks Games
Twitter ▶https://twitter.com/DarylTalksGames
Twitch ▶https://www.twitch.tv/daryltalksgames
Please feel free to share with your friends or anyone you think would enjoy it!
Support Daryl Talks Games on Patreon! – https://www.patreon.com/daryltalksgames
Bonus content, early access, YOUR name at the end of videos and more all for $1/month!
Incredible Thumbnail art by DEL here: https://twitter.com/DEL_steamer/status/1130050328273940480
Celeste (2018) - Matt Makes Games
Doom (2017) Id Software
The Legend of Zelda Breath of the Wild - Nintendo
Fatal Frame 3 (2005) - Temco
Shadow of the Colossus (2018) - Team Ico
Doki Doki Literature Club (2017) - Team Salvato
The Legend of Zelda Twilight Princess HD (2016) - Nintendo
Luigi's Mansion (2001) - Nintendo
Music Sources:
Celeste Track 1. Prologue - Lena Raine
Celeste Track 10. Anxiety- Lena Raine
Celeste Track 11. Quiet and Falling - Lena Raine
Celeste Track 15. Reflection - Lena Raine
The Rain - Free Rap Beats | Hip-Hop Instrumentals
_Welcome to Daryl Talks Games_
Hi! I’m Daryl, and on this channel I explore the intersection between video games, psychology, and real life.
I’ve talked about how Pokemon and the Generation Effect can make you a better student. I’ve made a video on why game developers really should understand functional fixedness. And I’ve interviewed some of the best speedrunners on Earth to find out how exactly they make setting world records look so easy.
Primacy and Recency, subconscious associations, classical conditioning, divergent thinking, amnesia (the disorder not the game), if its psychological concept that relates to games, I’ve probably talked about it before or will in the future. But to be clear, psychology isn’t all I talk about. Every now and then I’ll dabble in a little bit of game design and sometimes I’ll just talk about life and how games really can make it better... and for some people are the best way to relate to the world around us.
So if all that sounds like a good time to you, subscribe to my channel, watch my videos, and if you feel so inclined, show a friend! If you take a look at my videos, I truly hope that you learn something or are entertained and that your day is better after watching!
**All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software.**
Видео How Celeste's Mirror Temple Creates Fear | Forging The Level канала Daryl Talks Games
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