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What Makes a Good Combat System? | Game Maker's Toolkit

One of my most requested video topics is combat systems. So let’s look at everything from Bayonetta and Yakuza, to Batman and God of War, to break down the essential elements of a good melee combat system.

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Further Reading / Viewing

Making a powerful punch sound from scratch | Marshall McGee
https://www.youtube.com/watch?v=vGM7dFFfmJ4

Action Game Analysis Playlist | Turbo Button
https://www.youtube.com/watch?v=rUAclnNiusw&list=PLk8khhlFoNlwSjSdrYdeG4NMCcFU_sRrG

7 combat systems that every game designer should study | Gamasutra
https://www.gamasutra.com/view/news/261698/7_combat_systems_that_every_game_designer_should_study.php

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Games shown in this episode (in order of appearance)

Devil May Cry 4 (Capcom, 2008)
Golden Axe (Sega AM1, 1989)
Double Dragon (Technōs Japan, 1987)
Bayonetta 2 (PlatinumGames, 2014)
God of War (Santa Monica Studio, 2018)
For Honor (Ubisoft Montreal 2017)
Furi (The Game Bakers, 2016)
Dark Souls (From Software, 2011)
Devil May Cry 3: Dante's Awakening (Capcom, 2005)
Metal Gear Rising (PlatinumGames, 2013)
Nier: Automata (Platinum Games, 2017)
Horizon Zero Dawn (Guerrilla Games, 2017)
Dark Souls III (From Software, 2016)
Yakuza 5 (Sega, 2012)
The Surge (Deck13 Interactive, 2017)
Yakuza 0 (Sega, 2017)
Monster Hunter: World (Capcom, 2018)
Castlevania: Lords of Shadow (Mercury Steam, 2010)
Transformers: Devastation (Platinum Games, 2015)
Bloodborne (From Software, 2015)
Middle-earth: Shadow of War (Monolith Productions, 2017)
Bayonetta (PlatinumGames, 2009)
Ryse: Son of Rome (Crytek, 2013)
Darksiders (Vigil Games, 2010)
Yakuza 6: The Song of Life (Sega, 2016)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Super Smash Bros. for Wii U (Sora, 2014)
Call of Duty: WWII (Sledgehammer Games, 2017)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Tekken 7 (Bandai Namco, 2017)
Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010)
Hellblade: Senua's Sacrifice (Ninja Theory, 2017)
Assassin's Creed II (Ubisoft Montreal, 2009)
Metroid: Samus Returns (MercurySteam and Nintendo, 2017)
Nioh (Team Ninja, 2017)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Shank (Klei Entertainment, 2010)
The King of Fighters XIV (SNK, 2016)
Punch-Out!! (Next Level Games, 2009)
Lords of the Fallen (Deck13 Interactive and CI Games, 2014)
Resident Evil 6 (Capcom, 2012)
God of War III (Santa Monica Studio, 2010)
God Hand (Clover Studio, 2006)

Music used in this episode

Sayonara (Blue Wednesday)
We’ll Figure it Out Together (Lee Rosevere)
Waiting For the Moment That Never Comes (Lee Rosevere)
Southside (Lee Rosevere)
Sayonara (Blue Wednesday)
k. Part 2 - 01 untitled 1 (animeistrash)

Blue Wednesday on Soundcloud - https://soundcloud.com/bluewednesday
Lee Rosevere on Bandcamp - https://leerosevere.bandcamp.com

Contribute translated subtitles - https://amara.org/v/C3BEd/

Видео What Makes a Good Combat System? | Game Maker's Toolkit канала Game Maker's Toolkit
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27 мая 2018 г. 13:45:51
00:17:25
Яндекс.Метрика