The World Design of Dark Souls | Boss Keys
The world of Dark Souls is a sprawling, branching, interconnected maze-like masterpiece. In this special, mid-season, spin-off episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds.
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Sources
Dark Souls Design Works Translation | Giant Bomb
https://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-creating-the-w/97235/
Dark Souls Map Viewer | Kayinworks
https://kayin.moe/?p=2218
Games shown in this episode (in order of appearance)
Dark Souls (From Software, 2011)
Metroid Prime 2: Echoes (Retro Studios, 2004)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
The Legend of Zelda: A Link to the Past (Nintendo, 1991)
Metroid (Nintendo, 1986)
The Legend of Zelda (Nintendo, 1986)
Resident Evil (Capcom, 2002)
Dark Souls III (From Software, 2016)
Horizon Zero Dawn (Guerrilla Games, 2017)
Hollow Knight (Team Cherry, 2017)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Dark Souls II (From Software, 2014)
Bloodborne (From Software, 2015)
Sekiro: Shadows Die Twice (FromSoftware, 2019)
Music used in this episode
Firelink Shrine (Dark Souls)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Out of the Skies, Under the Earth (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
I Don’t See the Branches, I See the Leaves (Chris Zabriskie)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Souls of Fire (Dark Souls)
Chris Zabriskie on Band Camp - https://chriszabriskie.bandcamp.com
Contribute translated subtitles - https://amara.org/v/C3BEe/
Видео The World Design of Dark Souls | Boss Keys канала Game Maker's Toolkit
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Sources
Dark Souls Design Works Translation | Giant Bomb
https://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-creating-the-w/97235/
Dark Souls Map Viewer | Kayinworks
https://kayin.moe/?p=2218
Games shown in this episode (in order of appearance)
Dark Souls (From Software, 2011)
Metroid Prime 2: Echoes (Retro Studios, 2004)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
The Legend of Zelda: A Link to the Past (Nintendo, 1991)
Metroid (Nintendo, 1986)
The Legend of Zelda (Nintendo, 1986)
Resident Evil (Capcom, 2002)
Dark Souls III (From Software, 2016)
Horizon Zero Dawn (Guerrilla Games, 2017)
Hollow Knight (Team Cherry, 2017)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Dark Souls II (From Software, 2014)
Bloodborne (From Software, 2015)
Sekiro: Shadows Die Twice (FromSoftware, 2019)
Music used in this episode
Firelink Shrine (Dark Souls)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Out of the Skies, Under the Earth (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
I Don’t See the Branches, I See the Leaves (Chris Zabriskie)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Souls of Fire (Dark Souls)
Chris Zabriskie on Band Camp - https://chriszabriskie.bandcamp.com
Contribute translated subtitles - https://amara.org/v/C3BEe/
Видео The World Design of Dark Souls | Boss Keys канала Game Maker's Toolkit
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
The World Design of Hollow Knight | Boss KeysDo We Need a Soulslike Genre?Dark Souls RetrospectiveThe Legend of Zelda: Breath of the Wild's dungeon design | Boss KeysDark Souls 3 Dissected #1 - The World Layout of Lothric ExplainedThe Legend of Zelda: Twilight Princess' dungeon design | Boss KeysHow AM2R and Samus Returns remade Metroid 2Commanding ShepardDark Souls Design - RetrospectiveWhat Makes a Good Combat System?Why Is Dark Souls 1 A Masterpiece?!The Two Types of Random in Game DesignDark Souls Lore ► Explained!Dark Souls 2 CritiqueThe Legend of Zelda: The Minish Cap's dungeon design | Boss KeysThe World Design of Castlevania: Symphony of the Night | Boss KeysThe Dark Souls Iceberg ExplainedBloodborne Is Genius, And Here's WhyWhat Makes Good AI?