What Makes Mario Odyssey’s Boss Design Special? ~ Design Doc
The first 500 people who click the link will get 2 free months of Skillshare Premium: https://skl.sh/designdoc7
It would've been so easy. Super Mario Odyssey is yet another 3D Mario game, and its design could've stayed in the series' comfort zone. But Odyssey's boss design and environmental design is so much more than that. Everything is in its place. Knucklotec in the Sand Kingdom, the Mechawiggler in New Donk City, and the Ruined Dragon in the Ruined Kingdom pair the bosses with their levels in a way the series has rarely done. Let's hear from Mario Odyssey's developers about their design process, and take a trip through some of my favorite bosses and areas of Super Mario Odyssey.
This video was sponsored by Skillshare.
Support Design Doc on Patreon: http://www.patreon.com/designdoc
Design Doc on Twitter: https://twitter.com/Warbot400
Видео What Makes Mario Odyssey’s Boss Design Special? ~ Design Doc канала Design Doc
It would've been so easy. Super Mario Odyssey is yet another 3D Mario game, and its design could've stayed in the series' comfort zone. But Odyssey's boss design and environmental design is so much more than that. Everything is in its place. Knucklotec in the Sand Kingdom, the Mechawiggler in New Donk City, and the Ruined Dragon in the Ruined Kingdom pair the bosses with their levels in a way the series has rarely done. Let's hear from Mario Odyssey's developers about their design process, and take a trip through some of my favorite bosses and areas of Super Mario Odyssey.
This video was sponsored by Skillshare.
Support Design Doc on Patreon: http://www.patreon.com/designdoc
Design Doc on Twitter: https://twitter.com/Warbot400
Видео What Makes Mario Odyssey’s Boss Design Special? ~ Design Doc канала Design Doc
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design DocWhat Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design DocThe Design Behind Super Mario Odyssey | Game Maker's ToolkitPaper Mario: Color Splash's Combat ~ Design DocNintendo Switch - The History in the System ~ Design DocBoss Battle Design Vol. 2 - Designing Engaging Boss Fights in GamesThe History of Console Cheat Devices - How the Game Genie and GameShark Took Over The 90sKart Racers - Designing Fun for Everyone ~ Design DocHow Speedrunners beat Mario Odyssey without Cappy (almost)Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and MoreExperimental Kart Racers - Sonic, Kirby, Snowboard Kids & MoreBreath of the Wild's Exploration Cycle ~ Design DocInventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UXTIPS for Mario Maker 2 from a professional Level DesignerTeaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design DocDesign Doc's Favorite Games of the Year - Fire Emblem, Ring Fit Adventure, and Yooka-LayleeDesigning AI Allies - How Games Create Great Party Members and Companions ~ Design DocDesigning Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design DocGame Theory: Rosalina UNMASKED pt. 1 (Super Mario Galaxy)