Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc
We take a look at Mario, Final Fantasy 13, and Majora's Mask to discuss how games teach players in ways that either smoothly guide us through or just drag/over simplify the overall experience with excessive hand holding.
NOTE: The Mario example here is also used in Mark Brown's excellent "Super Mario 3D World's 4 Step Level Design" - https://youtu.be/ZIs5189lmRA
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Видео Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc канала Design Doc
NOTE: The Mario example here is also used in Mark Brown's excellent "Super Mario 3D World's 4 Step Level Design" - https://youtu.be/ZIs5189lmRA
Support Design Doc on Patreon and help us release videos faster:
http://www.patreon.com/designdoc
https://twitter.com/Warbot400
Видео Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc канала Design Doc
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