Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games
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Is your video game boss too easy? Too hard? Too long? Too short? Hang on, you might be looking at it wrong. You might make a better boss fight if you focus on engagement instead. Let's talk about designing engaging boss fights, with a few good and bad examples of engagement in boss battles.
Featuring:
A Hat In Time
Sonic 06
Final Fantasy X
Final Fantasy XII
Borderlands
Castle Crashers
Support Design Doc on Patreon! http://www.patreon.com/designdoc
Design Doc on Twitter: https://twitter.com/Warbot400
#ahatintime #ffx #sonic06
Видео Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games канала Design Doc
Is your video game boss too easy? Too hard? Too long? Too short? Hang on, you might be looking at it wrong. You might make a better boss fight if you focus on engagement instead. Let's talk about designing engaging boss fights, with a few good and bad examples of engagement in boss battles.
Featuring:
A Hat In Time
Sonic 06
Final Fantasy X
Final Fantasy XII
Borderlands
Castle Crashers
Support Design Doc on Patreon! http://www.patreon.com/designdoc
Design Doc on Twitter: https://twitter.com/Warbot400
#ahatintime #ffx #sonic06
Видео Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games канала Design Doc
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