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MobX in Phaser 3 for Reactive Game State Management

This is a repost from the main ourcade channel: https://youtube.com/ourcadehq

Looking for better ways to manage your game state? If you've worked with React then MobX might be a magical library that you're familiar with! We can also use it with Phaser 3 to manage state across scenes and different files. We'll look at how in this video!

MobX: https://mobx.js.org/README.html

MobX documentation: https://mobx.js.org/observable-state.html

How to Communicate Between Scenes: https://blog.ourcade.co/posts/2020/phaser3-how-to-communicate-between-scenes/

👾👾👾

Want to learn more about using TypeScript with #gamedev? We have a free book that teaches you how to create an Infinite Runner with TypeScript and Phaser 3.50+. Get it here: https://ourcade.co/books/infinite-runner-phaser3

Follow us on Twitter: https://twitter.com/OurcadeHQ

For more examples of Phaser 3 with TypeScript, check out Ourcade Examples where you can make code edits and run them right in the browser 🚀 https://examples.ourcade.co

Ourcade is a playful #gamedev community for open-minded and optimistic learners and developers. 🎮🕹👾🤗 http://ourcade.co

#phaser3 #typescript #mobx

Видео MobX in Phaser 3 for Reactive Game State Management канала ourcade
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28 мая 2022 г. 2:27:25
00:12:09
Яндекс.Метрика