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Place Enemies using Tiled - Dungeon Crawler in Phaser 3 - Part 8

This is a repost from the main ourcade channel: https://youtube.com/ourcadehq

Want to learn more about using TypeScript with Phaser 3? We have a free book that teaches you how to create an Infinite Runner. Get it here: https://ourcade.co/books/infinite-runner-phaser3

This is a series that shows you how to get started with making a dungeon crawler in #TypeScript and Phaser 3. We'll show you every step in real-time including any troubleshooting.

In Part 8, we wrap things up and apply what we learned in Part 7 for placing treasure chests using Tiled Object Layers to place enemy lizards visually!

You can find the full source code here: https://github.com/ourcade/phaser3-dungeon-crawler-starter

Full Series:

Part 1: https://youtu.be/l8XByMiS820
Part 2: https://youtu.be/QH0OG16E06g
Part 2.5: https://youtu.be/4E-Bl8i5sto
Part 3: https://youtu.be/IFt_YwDVFNY
Part 4: https://youtu.be/9v-8VGQMJ8Q
Part 5: https://youtu.be/HSP7xwacX7c
Part 6: https://youtu.be/wWBKbBvypZQ
Part 7: https://youtu.be/mILS_pSMHDQ
Part 8: https://youtu.be/1Bp4YuVD2WI

Ourcade is a playful #gamedev community for open-minded and optimistic learners and developers. 🎮🕹👾🤗 http://ourcade.co

Видео Place Enemies using Tiled - Dungeon Crawler in Phaser 3 - Part 8 канала ourcade
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18 мая 2022 г. 1:24:14
00:12:17
Яндекс.Метрика