Classic Adventure Games - Designing King's Quest, Myst, Monkey Island and More
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There's maybe no genre with a more interesting history than the adventure game. Today we'll talk about the design of classic adventure games. From their start as text adventures. Through Sierra, Ken and Roberta Williams and King's Quest. Modernized with LucasArts, Ron Gilbert, Monkey Island, Maniac Mansion, and Grim Fandango. Then brought to the masses with Cyan and Myst, and a whole lot of copycats. Let's see what made adventure games so popular in the 80s and 90s and what made the genre fade away to almost nothing.
Support Design Doc on Patreon! http://www.patreon.com/designdoc
Design Doc on Twitter: https://twitter.com/Warbot400
#adventuregame #monkeyisland #myst
Видео Classic Adventure Games - Designing King's Quest, Myst, Monkey Island and More канала Design Doc
There's maybe no genre with a more interesting history than the adventure game. Today we'll talk about the design of classic adventure games. From their start as text adventures. Through Sierra, Ken and Roberta Williams and King's Quest. Modernized with LucasArts, Ron Gilbert, Monkey Island, Maniac Mansion, and Grim Fandango. Then brought to the masses with Cyan and Myst, and a whole lot of copycats. Let's see what made adventure games so popular in the 80s and 90s and what made the genre fade away to almost nothing.
Support Design Doc on Patreon! http://www.patreon.com/designdoc
Design Doc on Twitter: https://twitter.com/Warbot400
#adventuregame #monkeyisland #myst
Видео Classic Adventure Games - Designing King's Quest, Myst, Monkey Island and More канала Design Doc
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