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How Big Budget AAA Games Render Bloom

Trying out some of the latest approaches to Bloom used in Unity/Unreal.

GLSL Course: https://simondev.teachable.com/p/glsl-shaders-from-scratch

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In this video, I tried going through some of the modern approaches to Bloom, explained a bit of the history, and where it may be going in the future. I walk through Kawase's Blur Filter, box and gaussian blurs and how to do separable filters, and explore the fourier transform and convolution bloom.
Referenced Papers/Talks:
The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?: https://www.youtube.com/watch?v=h7apO7q16V0
The Remarkable Story Behind The Most Important Algorithm Of All Time: https://www.youtube.com/watch?v=nmgFG7PUHfo
http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
https://www.chrisoat.com/papers/Oat-ScenePostprocessing.pdf
https://de45xmedrsdbp.cloudfront.net/Resources/files/The_Technology_Behind_the_Elemental_Demo_16x9-1248544805.pdf

Видео How Big Budget AAA Games Render Bloom канала SimonDev
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23 января 2023 г. 22:00:29
00:13:23
Яндекс.Метрика