How do Major Video Games Render Grass?
Trying out the last grass and foliage rendering techniques used by Ghost of Tsushima.
Gamedev Courses: https://simondev.teachable.com/
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In this video, I tried implement the grass techniques explained by SuckerPunch in their talk "Procedural Grass in 'Ghost of Tsushima'". We walk though a lot of their basic setup, explore some possible alternative implementations, and end up with a nice little scene full of grass.
Three.js SSAO Used:
https://github.com/N8python/n8ao
References talks:
https://www.youtube.com/watch?v=Ibe1JBF5i5Y
https://www.gdcvault.com/play/1027033/Advanced-Graphics-Summit-Procedural-Grass
Видео How do Major Video Games Render Grass? канала SimonDev
Gamedev Courses: https://simondev.teachable.com/
Support me on Patreon: https://www.patreon.com/simondevyt
Follow me on:
Instagram: https://www.instagram.com/beer_and_code/
Twitter: https://twitter.com/iced_coffee_dev
In this video, I tried implement the grass techniques explained by SuckerPunch in their talk "Procedural Grass in 'Ghost of Tsushima'". We walk though a lot of their basic setup, explore some possible alternative implementations, and end up with a nice little scene full of grass.
Three.js SSAO Used:
https://github.com/N8python/n8ao
References talks:
https://www.youtube.com/watch?v=Ibe1JBF5i5Y
https://www.gdcvault.com/play/1027033/Advanced-Graphics-Summit-Procedural-Grass
Видео How do Major Video Games Render Grass? канала SimonDev
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