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E606: "Wide FoV vs Narrow FoV"

E606: "Wide FoV vs Narrow FoV"
🎵 Nikka Costa - Like A Feather
Testing Azure Kinect (and same applies to Orbbec Femto) Wide vs Narrow field of view modes.
Narrow gives 75 degree FOV (horizontal, 65 deg vertical) with 640 x 576 depth buffer at 30 fps (max usable depth around 6m).
Wide gives 120 degree FOV (horizontal and vertical) with 512x512 depth buffer at 30 fps (also halves the operating range for depth maxes about 3m).

So NFOV gives best pixel resolution when you can make sure all the action is happening in the FOV, but WFOV gives really great depth coverage even when fairly close up to the camera - pixel res really does fall off quite quickly though, which is the main tradeoff.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics

Видео E606: "Wide FoV vs Narrow FoV" канала DuncanFewkes
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